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About Me

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Hi I’m Sean!

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A friendly and highly motivated third year Monash University student studying a Bachelor of Business and Bachelor of IT majoring in Marketing and Game development.

With a keen interest in programming and videogames, I have been developing my own games in my spare time, and throughout my degree, to strive towards my career aspirations of working in the games industry as a Gameplay Programmer. I seek to create games that leave a positive impact on others and encourages the creation of open and inclusive communities.

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I champion a solid work ethic that has enabled me to power through and solve problems, as well as my strong drive to work on creative projects. I am always willing to learn something new and I enjoy collaborating with others.

Contact

  • Email
  • LinkedIn
  • Twitter

sean.winglim@gmail.com

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/sean-wl-lee

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@xalph555

Skills

Languages

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C++

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Python

Engines

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Godot

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Unreal Engine 5

Platforms

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Windows

Tools

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Git

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Trello

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Visual Studio

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VS Code

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Rider

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Clip Studio Paint

Projects

Projects

Blockout Stadium (2022)
University Game Programming Unit
Major Assessment

Platform: Windows

Project Duration: 6 months
Genre: Sport, Online Multiplayer, 3D, Third person, Fantasy

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“Turns out, there is an ‘I’ in team.

 

Blockout Stadium’ is a third-person, online multiplayer, soccer-inspired game where you play as a slime, the simple fantasy creature, and leverage your unique physical capabilities to outwit and out manoeuvre your opponent in an enclosed arena.

 

Split your body apart to become the ultimate one-man army as you strategically position yourself to set up an unbreakable defence, or an unstoppable offence.”

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  • A semester-long assignment where we were tasked with creating a sports game of our own design using the techniques and tools taught during the semester

  • Focus of the unit: Unreal Engine 5, Networking and multiplayer games, Basic shaders (tech art), Unreal’s Chaos physics system

  • Solo developed

  • Programmed in C++

  • A Technical Design Document (TDD) was required to be created and updated throughout the duration of the assessment

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  • Overall grade for the unit: HD (High Distinction)

  • Grade for the game: HD (High Distinction)

  • Grade for the TDD: HD (High Distinction)

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Remember Me (2021)
Personal Project - Game Jam
Platform: Web
Project Duration: 3 days
Genre: Arcade Shooter, Top-down, 2D, Pixel art

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“Top-down 2D arcade shooter where you strive to fulfil your best friend’s dying wish of being seen throughout the city by sticking posters of their ‘chadly’ face on everything. Run, drive and shoot before the time runs out, and throw eggs at those who try to stop your mission.”​

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  • My entry into a 3-day game jam (Zeno Jam 4 2021) with the theme “I Am Everywhere”

    • + 1 week of polishing after the end of the jam

  • Solo developed with the exception of the sound effects, music, and fonts

  • Result: 7th place overall out of 80 entries

  • The first game jam I have participated in

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Claret (2020)
High school Major Assignment
Platform: Windows
Project Duration: 7 months
Genre: RPG, Top-down, 2D, Pixel art, Fantasy

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“Play as Essence Weaver, Princess Abigail Claret-heart, as she battles her way through the Exiled forces invading her Kingdom in this short top-down 2D fantasy RPG. Find their leader, Kahn Salvart, and defeat him to drive the Exiled back and restore peace and order to the land.”

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  • My major assessment piece for a media studies class in high school

    • Tasked with creating piece of media to convey a unique narrative while following the relevant preproduction, production, and post-production processes associated with our chosen medium

  • Solo developed with the exception of the sound effects, music, and fonts

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